Hi, I’m Roland, a composer and sound designer from Italy. This interactive portfolio was built from scratch to showcase both my music and my technical skills in implementation.
You’ll find examples that range from orchestral and acoustic writing to rock, electronic, and chiptune, all integrated using middleware like FMOD and Wwise, as well as tools such as Unreal Engine and Unity. My goal is to show how audio can shape atmosphere, support storytelling, and react dynamically to gameplay.
Feel free to explore, and reach out if you’d like to discuss future projects.